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Initial commit.

Gogs 8 years ago
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fc9739e4d4
4 changed files with 2076 additions and 0 deletions
  1. 1241 0
      CiderRaceTrack.ino
  2. 676 0
      License (GPLv3).txt
  3. 5 0
      README.md
  4. 154 0
      WS2812_Definitions.h

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CiderRaceTrack.ino

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+/*
+   Cider Drag Races
+
+   A project to let two racers compete in drinking a glass of cider,
+   complete with start button, weight activated drink coasters,
+   a drag-strip "christmas tree", and buzzer.
+
+   Along with a few easter eggs.
+
+   Pin Assignments per Default Sketch:
+     Digital:
+       2 - Left Player Display
+       3 - Right Player Display
+       4 - unused (RX for left display)
+       5 - unused (RX for right display)
+       13 - Left Ready Button
+       7 - Left Pressure Simulator
+       8 - Right Ready Button
+       9 - Buzzer (+)
+       10 - Right Pressure Simularor
+       11 - Left Player Light Tree (6 lights) (If WS2812B)
+       12 - Right Player Light Tree (6 lights)(If WS2812B)
+       30-39 - Colored LEDs
+
+     Analog:
+       0 - Right Player Pressure Sensor
+       1 - Left Player Pressure Sensor
+       7 - Unused; Seeds RNG.
+
+
+   Fred Damstra
+   fred.damstra@gmail.com
+
+   2016-09-29 - Initial Draft
+
+   Licensed under GPLv3: https://www.gnu.org/licenses/gpl.html
+*/
+#include <SoftwareSerial.h>
+#include "Adafruit_NeoPixel.h"
+#include "WS2812_Definitions.h"
+#include <eRCaGuy_ButtonReader.h>
+
+/**********
+   CONFIGURATION SECTION
+*/
+
+/* Buzzer Setup:
+    Wire ground to common ground, and positive to a PWM
+    pin. In this example, pin 9.
+
+    Lots of help for this example at
+    https://learn.sparkfun.com/tutorials/sik-experiment-guide-for-arduino---v32/experiment-11-using-a-piezo-buzzer
+*/
+const int debug = 0;
+
+const int buzzerPin = 9;
+const unsigned long songFrequency = 90000; // How frequently the song may play in seconds
+const float songProbability = 0.0; // Probability that the song will play during that frequency
+
+/* randomPin should be an unused analog pin for seeding the RNG */
+const int randomPin = 5;
+
+/* WS2812 Christmas Tree Setup:
+    Two strips of 6 LEDs connected to 5V and Ground, plus the signal pin
+*/
+const int ledPinRight = 12;
+const int ledPinLeft  = 11;
+const int brightness  = 255;
+
+/* Digital (old school) Christmas Tree Setup:
+    Two strips of 6 LEDs connected to 5V and Ground, plus the signal pin
+*/
+//const int ledPinsLeft[]  = {30, 32, 34, 36, 38};
+const int ledPinsLeft[]  = {38, 36, 34, 32, 30};
+//const int ledPinsRight[] = {31, 33, 35, 37, 39};
+const int ledPinsRight[] = {39, 37, 35, 33, 31};
+
+const unsigned long prettyLEDFrequency = 30; // How frequently something pretty happens on the LEDs
+const float prettyLEDProbability = 0.75; // Probability that the song will play during that frequency
+
+/* Christmas Tree */
+const unsigned long startDelay = 1000; /* How long to wait between hitting the start ubtton and starting */
+const unsigned long maxDelay = 5000;   /* In non dragrace mode, how long might we wait *after* a guaranteed startDelay? */
+const unsigned long lightDelay = 500;  /* How long to wait between lights during the countdown */
+const unsigned long topColor   = PURPLE; /* Top LED is constant to show power */
+
+/* 7-Segment Display Setup
+    Two 7 OpenSegment displays from SparkFun in serial mode.
+*/
+const int leftDisplayTX  = 2;
+const int rightDisplayTX = 3;
+const int leftDisplayRX  = 4; /* Unused */
+const int rightDisplayRX = 5; /* Unused */
+
+/* Force Sensitive Resistor Switches (Analog inputs) */
+const int leftFSR  = A7;
+const int rightFSR = A0;
+const int leftFSRThreshold  = 10; /* > this number is closed */
+const int rightFSRThreshold = 10;
+const int leftFSRSimPin = 7; /* For when the FSRs aren't there */
+const int rightFSRSimPin = 10; /* For when the FSRs aren't there */
+
+/* Start Button */
+const int leftReadyButtonPin = 13;
+const int rightReadyButtonPin = 8;
+
+/* Difficulty */
+const int difficultyLeftPin = 46;
+const int difficultyRightPin = 47;
+
+/* Loop delays
+    n.b. It occurs to me that unusual values for these variables /may/ upset
+    the math on looping. Probably not, but if you run into problems, return
+    these to original values of 100 and 25 respectively
+*/
+const int mainDelay = 100; /* How long to sleep during the main loop */
+const int countdownDelay = 25; /* How long to sleep during the countdown loop */
+
+/* Special Functions */
+const int modePin = 51; /* Red */
+const int buzzPin = 52; /* Green */
+const int clearPin = 53; /* White */
+
+
+/***********
+   Application Constants
+*/
+const int LED_COUNT = 6;
+
+const unsigned int buzzerFrequency = 70;
+const int buzzerDuration = 1800;
+const unsigned int beepFrequency = 3700;
+const int beepDuration = 100;
+const int beepMultiplier = 3; /* long beep is this x as long a short beep */
+
+const unsigned long renegDelay = 500;
+const unsigned long debounceDelay = 250;
+
+/***********
+   Application Variables
+*/
+unsigned long lastSongCheck = 0;
+Adafruit_NeoPixel rightTree = Adafruit_NeoPixel(LED_COUNT, ledPinRight, NEO_GRB + NEO_KHZ800);
+Adafruit_NeoPixel leftTree  = Adafruit_NeoPixel(LED_COUNT, ledPinLeft,  NEO_GRB + NEO_KHZ800);
+
+SoftwareSerial leftDisplay(leftDisplayRX, leftDisplayTX);
+SoftwareSerial rightDisplay(rightDisplayRX, rightDisplayTX);
+
+eRCaGuy_ButtonReader leftReadyButton = eRCaGuy_ButtonReader(leftReadyButtonPin);
+eRCaGuy_ButtonReader rightReadyButton = eRCaGuy_ButtonReader(rightReadyButtonPin);
+eRCaGuy_ButtonReader leftFSRButton = eRCaGuy_ButtonReader(leftFSRSimPin);
+eRCaGuy_ButtonReader rightFSRButton = eRCaGuy_ButtonReader(rightFSRSimPin);
+eRCaGuy_ButtonReader clearToggle = eRCaGuy_ButtonReader(clearPin);
+
+
+/* Buzzer: Some constants for playing a song: */
+const int songLength = 18;
+char notes[] = "cdfda ag cdfdg gf ";
+int beats[] = {1, 1, 1, 1, 1, 1, 4, 4, 2, 1, 1, 1, 1, 1, 1, 4, 4, 2};
+const int tempo = 118;
+
+int songLength2 = 26;
+char notes2[] = "eeeeeeegcde fffffeeeeddedg";
+int beats2[] = { 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2};
+const int tempo2 = 130;
+
+/* LEDs */
+unsigned long lastPrettyLEDCheck = 0;
+
+/* 7 Segment */
+long rightClock = 0;
+long leftClock = 0;
+
+#define APOSTROPHE  5
+#define COLON       4
+#define DECIMAL4    3
+#define DECIMAL3    2
+#define DECIMAL2    1
+#define DECIMAL1    0
+
+
+
+/***********
+   Code
+*/
+void setup() {
+  Serial.begin(9600); // Serial used for logging
+
+  /* Buzzer Setup */
+  pinMode(buzzerPin, OUTPUT);
+  randomSeed(analogRead(randomPin));
+
+
+  /* WS2812 LED Setup */
+  rightTree.begin();
+  leftTree.begin();
+  /* Digital LED Setup */
+  for(int i = 0; i < 5; i++) {
+    pinMode(ledPinsLeft[i], OUTPUT);
+    digitalWrite(ledPinsLeft[i], LOW);
+    pinMode(ledPinsRight[i], OUTPUT);
+    digitalWrite(ledPinsRight[i], LOW);
+  }
+  /* clearLEDs(); */
+  clearLEDs();
+
+  /* 7 Segment Displays */
+  leftDisplay.listen();
+  leftDisplay.begin(9600);
+  leftDisplay.write('v');
+  leftDisplay.write(0x7A);
+  leftDisplay.write((byte) brightness);
+  rightDisplay.listen();
+  rightDisplay.begin(9600);
+  rightDisplay.write('v');
+  rightDisplay.write(0x7A);
+  rightDisplay.write((byte) brightness);
+  longbeep();
+  printClocks(1223,1996);
+
+  /* Initialize our buttons */
+  pinMode(leftReadyButtonPin, INPUT_PULLUP);
+  pinMode(rightReadyButtonPin, INPUT_PULLUP);
+  pinMode(leftFSRSimPin, INPUT_PULLUP);
+  pinMode(rightFSRSimPin, INPUT_PULLUP);
+  pinMode(leftFSR, INPUT);
+  pinMode(rightFSR, INPUT);
+
+  /* And our switches */
+  pinMode(modePin, INPUT_PULLUP); /* Red */
+  pinMode(clearPin, INPUT_PULLUP); /* Green */
+  pinMode(buzzPin, INPUT_PULLUP); /* White */
+
+  /* And our sliders */
+  pinMode(difficultyLeftPin, INPUT_PULLUP); /* HIGH is normal difficulty */
+  pinMode(difficultyRightPin, INPUT_PULLUP);  
+
+  /* Demo the Christmas Tree */
+  setLEDs(BLACK, BLACK, BLACK, BLACK, YELLOW);
+  longbeep();  delay(400);
+  setLEDs(BLACK, BLACK, BLACK, YELLOW, BLACK);
+  longbeep();  delay(400);
+  setLEDs(BLACK, BLACK, YELLOW, BLACK, BLACK);
+  longbeep();  delay(400);
+  setLEDs(BLACK, GREEN, BLACK, BLACK, BLACK);
+  longbeep(); delay(400);
+  setLEDs(RED, BLACK, BLACK, BLACK, BLACK);
+  longbeep();
+  
+  /* Arbitrary delay before updating the 7-segments again */
+  delay(1000);
+  
+  /* 7 Segment Display Continued */
+  if(random(0, 1000) < 100) {
+    leftClock=531;
+    rightClock=8008;
+    printClocks(leftClock, rightClock);
+  } else {
+    leftClock=1223;
+    rightClock=2016;
+    printClocks(leftClock,rightClock);
+  }
+  longbeep();
+
+  /* Switches */
+  pinMode(leftFSR, INPUT);
+  pinMode(rightFSR, INPUT);
+
+  /* start button */
+  //pinMode(startButtonPin, INPUT_PULLUP);
+  Serial.println("Setup complete.");
+}
+
+/* MAIN LOOP */
+void loop() {
+  int8_t clearButtonAction;
+  boolean clearButtonState;
+  // put your main code here, to run repeatedly:
+  easterEggSongCheck(); // Sometimes we play a song
+  prettyLEDCheck();
+
+  clearToggle.readButton(&clearButtonAction, &clearButtonState);
+
+  if(clearButtonAction == 1) {
+    Serial.println("clear action called");
+    if(random(0, 1000) < 100) {
+      leftClock=531;
+      rightClock=8008;
+      printClocks(leftClock, rightClock);
+    } else {
+      leftClock=0;
+      rightClock=0;
+      printClocks(leftClock,rightClock);
+    }
+  }
+  
+  printClocks(leftClock, rightClock);
+
+  shouldwebuzz();
+  
+  /* If either coaster is open (no glass), continue on */
+  if (leftSwitchOpen() || rightSwitchOpen()) {
+    clearLEDs();
+    if(!leftSwitchOpen()) {
+      digitalWrite(ledPinsLeft[0], HIGH);
+    } else if(!rightSwitchOpen()) {
+      digitalWrite(ledPinsRight[0], HIGH);
+    }
+    delay(mainDelay);
+    return; /* Can't continue in main loop */
+  } else {
+    /* Both are closed, race can begin */
+    ledsToRed();
+    if(millis() % 5000 == 0) {
+      Serial.println("Waiting for start button to be pressed.");
+    }
+    if (startButtonPressed()) {
+      countdown();
+      /* We're back from a race */
+      /* Reset easter eggs */
+      lastSongCheck = lastPrettyLEDCheck = millis();
+      startButtonPressed(); /* Clear out "stuck" state input */
+      //return; /* no continue in main loop */
+    }
+  }
+
+  /* Rest before looping again */
+  delay(mainDelay);
+}
+
+void countdown(void) {
+  unsigned long randomAdditionalDelay;
+  int mode; /* 1 is drag race, 0 is randomness */
+  int cstep = -1; /* Which step of the countdown are we on? */
+  rightClock = leftClock = 0;
+
+  if(digitalRead(modePin) == HIGH) {
+    /* Drag race mode */
+    mode = 1;
+  } else {
+    /* Random delay mode */
+    setLEDs(RED, BLACK, BLACK, BLACK, YELLOW);
+    randomAdditionalDelay = random(maxDelay);
+    mode = 0;
+  }
+
+  if(mode) {
+    Serial.print("Start button pressed. Beginning xmas tree in ");
+    Serial.print(startDelay);
+    Serial.println("ms");
+  } else {
+    Serial.print("Start button pressed. Skipping xmas tree. Beginning in ");
+    Serial.print(startDelay + randomAdditionalDelay);
+    Serial.println("ms.");    
+  }
+  printClocks(leftClock, rightClock);
+  startsong();
+  delay(startDelay);
+
+  unsigned long start = millis();
+  while (1) {
+
+    shouldwebuzz();
+    
+    if (leftSwitchOpen_debounce(1) || rightSwitchOpen_debounce(1)) {
+      /* FALSE START! */
+      if (leftSwitchOpen_debounce(1)) {
+        Serial.println("FALSE START: Player Left");
+        buzz_nonblock();
+        leftClock = 9999;
+        rightClock = 0;
+        printClocks(leftClock, rightClock);
+        for(int i = 0; i < 3; i++) {
+          leftDisplay.listen();
+          leftDisplay.write(0x7A);
+          leftDisplay.write((byte) 0);
+          delay(150);
+          leftDisplay.listen();
+          leftDisplay.write(0x7A);
+          leftDisplay.write((byte) brightness);
+          delay(150); 
+        }
+        delay(buzzerDuration - 900); /* Rest for the remaining buzz */
+        leftSwitchOpen_debounce(1);
+        rightSwitchOpen_debounce(1); /* Get another reading just to clear things out */
+        return;
+      } else if (rightSwitchOpen_debounce(1)) {
+        Serial.println("FALSE START: Player Right");
+        buzz_nonblock();
+        rightClock = 9999;
+        leftClock = 0;
+        printClocks(leftClock, rightClock);
+        for(int i = 0; i < 3; i++) {
+          rightDisplay.listen();
+          rightDisplay.write(0x7A);
+          rightDisplay.write((byte) 0);
+          delay(150);
+          rightDisplay.listen();
+          rightDisplay.write(0x7A);
+          rightDisplay.write((byte) 255);
+          delay(150);
+        }
+        delay(buzzerDuration - 900); /* Rest for the remaining buzz */
+        leftSwitchOpen_debounce(1);
+        rightSwitchOpen_debounce(1); /* Get another reading just to clear things out */
+        return;
+      } else {
+        /* WTF? Timing issue */
+        Serial.println("WARNING: False start detected, but corrected?!");
+      }
+    }
+    /* No false start */
+
+    if(mode) {
+      /* drag race! */
+      switch ( (millis() - start) / lightDelay ) {
+        case 0:
+          if (cstep != 0) {
+            Serial.println("Countdown ... 3");
+            setLEDs(RED, BLACK, BLACK, BLACK, YELLOW);
+            beep();
+            cstep = 0;
+          }
+          continue;
+        case 1:
+          if (cstep != 1) {
+            Serial.println("Countdown ... 2");
+            setLEDs(RED, BLACK, BLACK, YELLOW, BLACK);
+            beep();
+            cstep = 1;
+          }
+          continue;
+        case 2:
+          if (cstep != 2) {
+            Serial.println("Countdown ... 1");
+            setLEDs(RED, BLACK, YELLOW, BLACK, BLACK);
+            beep();
+            cstep = 2;
+          }
+          continue;
+        case 3:
+          Serial.println("Countdown ... GO!!!!!!!!");
+          setLEDs(BLACK, GREEN, BLACK, BLACK, BLACK);
+          longbeep();
+          race_loop();
+          return;
+      } 
+    } else {
+      /* Silent start */
+      if(millis() > (start + startDelay + randomAdditionalDelay)) {
+          Serial.println("Random delay met... GO!!!!!!!!");
+          setLEDs(BLACK, GREEN, BLACK, BLACK, BLACK);
+          longbeep();
+          race_loop();
+          return;
+      }
+    }
+    delay(countdownDelay); /* Make the loop less aggressive */
+  }
+  Serial.println("Should never get here...");
+}
+
+void race_loop(void) {
+  /* Race is on! */
+  unsigned long start = millis();
+  Serial.print("Race is ON at ");
+  Serial.println(start);
+
+  boolean handicap_left = false;
+  boolean handicap_right = false;
+
+  unsigned long timerLeft, timerRight;
+  timerLeft = timerRight = 0;
+
+  /* determine handicap settings */
+  if(digitalRead(difficultyLeftPin) == 0) {
+    handicap_left = true;
+  }
+  if(digitalRead(difficultyRightPin) == 0) {
+    handicap_right = true;
+  }
+
+  /* Record whether the racer picked up his/her cup */
+  int leftStarted  = 0;
+  int rightStarted = 0;
+  unsigned long loopstart = millis();
+  unsigned long lastloop = millis();
+  unsigned long leftRenegBounce = 0;
+  unsigned long rightRenegBounce = 0;
+
+  while (1) {
+    loopstart = millis();
+    //Serial.print("Loop time with serial: ");
+    //Serial.println(loopstart - lastloop);
+    /* Check for winners */
+    boolean leftOpen, rightOpen;
+    leftOpen = rightOpen = false;
+
+    /* Choose which one to read first randomly to offset any potential bias. I
+     * find that the loop is generally less than 1ms, so this is probably unnecessary,
+     * but it doesn't hurt.
+     */
+    if(random(0, 2)) {
+//      Serial.print("Left first. Time = ");
+//      Serial.println(millis());
+      leftOpen = leftSwitchOpen();
+      rightOpen = rightSwitchOpen();
+    } else {
+//      Serial.print("Right first. Time = ");
+//      Serial.println(millis());
+      rightOpen = rightSwitchOpen();
+      leftOpen = leftSwitchOpen();
+    }
+
+    /* Check for finishers */
+    if (!leftOpen && leftStarted && !timerLeft) {
+      /* Finished */
+      Serial.print("Left player finished at ");
+      Serial.println(millis() - start);
+      timerLeft = (millis() - start) / 10;
+      if(handicap_left) {
+        /* Handicapped player */
+        timerLeft = timerLeft - (timerLeft >> 2);      
+      }
+      beep_nonblock();
+    } else if (leftOpen && !leftStarted) {
+      Serial.print("Left cup lifted at ");
+      Serial.println(millis() - start);
+      leftStarted = 1;
+    }
+    if (!rightOpen && rightStarted && !timerRight) {
+      /* Finished */
+      Serial.print("Right player finished at ");
+      Serial.println(millis() - start);
+      timerRight = (millis() - start) / 10;
+      if(handicap_right) {
+        /* Handicapped player */
+        timerRight = timerRight - (timerRight >> 2);
+      }
+      beep_nonblock();
+    } else if (rightOpen && !rightStarted) {
+      Serial.print("Right cup lifted at ");
+      Serial.println(millis() - start);
+      rightStarted = 1;
+    }
+
+    /* Check for renegers 
+     *  Note to cheaters: too hard a hit can make the opponent's cup bounce.
+     *  However, we can't turn this off, because things bounce on removal.
+     */
+    if (leftSwitchOpen() && timerLeft) {
+      /* Bullshit! */
+      if(leftRenegBounce == 0) {
+        leftRenegBounce = millis();
+      } else if((millis() - leftRenegBounce) > renegDelay) {
+        Serial.println("Left player RENEGS! This is bullshit!");
+        timerLeft = 0;
+        leftRenegBounce = 0;
+      } else {
+        Serial.print("Left reneg on delay: ");
+        Serial.println(millis() - leftRenegBounce);
+      }
+    }
+    if (rightSwitchOpen() && timerRight) {
+      /* Bullshit! */
+      if(rightRenegBounce == 0) {
+        rightRenegBounce = millis();
+      } else if((millis() - rightRenegBounce) > renegDelay) {
+        Serial.println("Right player RENEGS! This is bullshit!");
+        timerRight = 0;
+        rightRenegBounce = 0;
+      } else {
+        Serial.print("Right reneg on delay: ");
+        Serial.println(millis() - rightRenegBounce);
+      }
+    }
+
+    /* If still a winner and not a reneger, I think we have a winner */
+    if (timerLeft) {
+      leftClock = timerLeft;
+    } else {
+      leftClock = (millis() - start) / 10;
+      if(handicap_left) {
+        /* Handicapped player */
+        leftClock = leftClock - (leftClock >> 2);
+      }
+    }
+    if (timerRight) {
+      rightClock = timerRight;
+    } else {
+      rightClock = (millis() - start) / 10;
+      if(handicap_right) {
+        /* Handicapped player */
+        rightClock = rightClock - (rightClock >> 2);
+      }
+    }
+    /* Print the clocks */
+    printClocks(leftClock, rightClock);
+    if (timerRight && timerLeft) {
+      /* Race is finished */
+      ledsToRed();
+      if(timerRight < timerLeft) {
+        Serial.println("Right player WINS!");
+        for(int i = 0; i < 3; i++) {
+          rightDisplay.listen();
+          rightDisplay.write(0x7A);
+          rightDisplay.write((byte) 0);
+          delay(150);
+          beep();
+          rightDisplay.listen();
+          rightDisplay.write(0x7A);
+          rightDisplay.write((byte) 255);
+          delay(150);
+        }
+      } else if(timerLeft < timerRight) {
+        for(int i = 0; i < 3; i++) {
+          leftDisplay.listen();
+          leftDisplay.write(0x7A);
+          leftDisplay.write((byte) 0);
+          delay(150);
+          beep();
+          leftDisplay.listen();
+          leftDisplay.write(0x7A);
+          leftDisplay.write((byte) 255);
+          delay(150);
+        }
+        Serial.println("Left player WINS!");        
+      } else {
+        Serial.println("TIE GAME!!!");
+      }
+      playWinner();
+      /* Wait until start buttons are no longer pressed */
+      while(startButtonPressed()) {
+        delay(100);
+      }
+      return;
+    }
+    lastloop = loopstart;
+  }
+  Serial.println("ERROR: Woah. Just Woah. How the fuck? 0x73184fcgukl");
+}
+
+/* Beep and buzz if those toggles are pressed */
+void shouldwebuzz() {
+  if(digitalRead(buzzPin) == LOW) {
+    buzz_nonblock();
+  }
+}
+
+/* Start button switch */
+int startButtonPressed() {
+  int8_t leftButtonAction, rightButtonAction;
+  boolean leftButtonState, rightButtonState;
+
+  leftReadyButton.readButton(&leftButtonAction, &leftButtonState);
+  rightReadyButton.readButton(&rightButtonAction, &rightButtonState);
+
+  if(leftButtonState == false && rightButtonState == false) {
+    Serial.println("Both ready buttons pressed.");
+    return 1; 
+  } else {
+/*    Serial.print("Left state: ");
+    Serial.println(leftButtonState);
+    Serial.print("Right state: ");
+    Serial.println(rightButtonState);
+*/
+    return 0;
+  }
+}
+
+/* FSR Functions */
+int leftSwitchOpen() {
+  return leftSwitchOpen_debounce(0);
+}
+
+int leftSwitchOpen_debounce(int silent) {
+  /* Not a standard debounce method. We're going to keep the last 16 values
+   * and majority rules.
+   */
+  static int results[16] = {0,0,0,0,0,
+                            0,0,0,0,0,
+                            0,0,0,0,0,0};
+  static int pointer = 0;
+  results[pointer] = leftSwitchOpen(silent);
+  pointer = (pointer + 1) % 16;
+
+  int sum = 0;
+//  Serial.print("Left array: [");
+  for(int i = 0; i < 16; i++) {
+    sum+=results[i];
+//    Serial.print(results[i]);
+//    Serial.print(",");
+  }
+  if(sum > 8) {
+//    Serial.println("]; Returning 1");
+    return 1;
+  } else {
+//    Serial.println("]; Returning 0");
+    return 0;
+  }
+}
+
+int leftSwitchOpen(int silent) {
+  int8_t leftButtonAction;
+  boolean leftButtonState;
+  static int lastvalue = 0;
+
+/* Sim Mode: 
+  leftFSRButton.readButton(&leftButtonAction, &leftButtonState);
+  if(leftButtonState == false) { */
+    /* Button is low, meaning it's pressed */
+/*    return 0;
+  }
+  return 1;
+*/
+  int value = analogRead(leftFSR);
+  if( value > leftFSRThreshold) {
+    /* Pressed! */
+    if(lastvalue < leftFSRThreshold) {
+      Serial.print("Left pressed, pressure: ");
+      Serial.println(value);
+    }
+    lastvalue = value;
+    return 0;
+  } 
+  if(lastvalue > leftFSRThreshold) {
+    Serial.print("Left released, pressure: ");
+    Serial.println(value);
+    lastvalue = value;
+  }
+  return 1;
+}
+
+int rightSwitchOpen() {
+  return rightSwitchOpen_debounce(0);
+}
+
+int rightSwitchOpen_debounce(int silent) {
+  /* Not a standard debounce method. We're going to keep the last 16 values
+   * and majority rules.
+   */
+  static int results[16] = {0,0,0,0,0,
+                            0,0,0,0,0,
+                            0,0,0,0,0,0};
+  static int pointer = 0;
+  results[pointer] = rightSwitchOpen(silent);
+  pointer = (pointer + 1) % 16;
+
+  int sum = 0;
+//  Serial.print("Right array: [");
+  for(int i = 0; i < 16; i++) {
+    sum+=results[i];
+//    Serial.print(results[i]);
+//    Serial.print(",");
+  }
+  if(sum > 8) {
+//    Serial.println("]; Returning 1");
+    return 1;
+  } else {
+//    Serial.println("]; Returning 0");
+    return 0;
+  }
+}
+
+int rightSwitchOpen(int silent) {
+  int8_t rightButtonAction;
+  boolean rightButtonState;
+  static int lastvalue = 0;
+
+/*
+  rightFSRButton.readButton(&rightButtonAction, &rightButtonState);
+  if(rightButtonState == false) { */
+    /*Button is low, meaning it's pressed */
+/*    return 0;
+  }
+  return 1;
+*/
+  int value = analogRead(rightFSR);
+  if( value > rightFSRThreshold) {
+    /* Pressed! */
+    if(lastvalue < rightFSRThreshold) {
+      Serial.print("Right pressed, pressure: ");
+      Serial.println(value);
+    }
+    lastvalue = value;
+    return 0;
+  } 
+  if(lastvalue > rightFSRThreshold) {
+    Serial.print("Right released, pressure: ");
+    Serial.println(value);
+    lastvalue = value;
+  }
+  return 1;
+}
+
+int switchOpen(int pin, int threshold, int silent) {
+  int fsrADC = analogRead(pin);
+#ifdef SIMULATION
+  fsrADC = random(0, 1000);
+#endif
+
+  if (fsrADC < threshold) {
+    if (!silent) {
+      Serial.print(fsrADC);
+      Serial.println(" -- OPEN");
+    }
+    return 1;
+  }
+  if (!silent) {
+    Serial.print(fsrADC);
+    Serial.println(" -- CLOSED");
+  }
+  return 0;
+}
+
+/* 7-Segment Functions */
+void printClocks(unsigned long leftValue, unsigned long rightValue) {
+  if (leftValue > 9999) {
+    leftValue = 9999;
+  }
+  if (rightValue > 9999) {
+    rightValue = 9999;
+  }
+//  Serial.print("Clocks: ");
+  char tempstring[10];
+  snprintf(tempstring, sizeof(tempstring), "%04lu", leftValue);
+  leftDisplay.listen();
+  leftDisplay.write(tempstring);
+//  Serial.print(tempstring);
+  snprintf(tempstring, sizeof(tempstring), "%04lu", rightValue);
+  rightDisplay.listen();
+  rightDisplay.write(tempstring);
+//  Serial.print(" ");
+//  Serial.println(tempstring);
+
+  /* TUrn on decimal point */
+  leftDisplay.listen();
+  leftDisplay.write(0x77); /* Decimal, colon, and apostrophe command */
+  leftDisplay.write(0b000010); /* Decimal 2 is second bit) */
+  rightDisplay.listen();
+  rightDisplay.write(0x77); /* Decimal, colon, and apostrophe command */
+  rightDisplay.write(0b000010); /* Decimal 2 is second bit) */
+}
+
+/* LED Functions */
+void ledsToRed() {
+  ws2812_ledsToRed();
+  digitalWrite(ledPinsLeft[0], HIGH);
+  digitalWrite(ledPinsRight[0], HIGH);
+  for(int i=1; i<5; i++) {
+    digitalWrite(ledPinsLeft[i], LOW);
+    digitalWrite(ledPinsRight[i], LOW);
+  }
+}
+
+// Sets red light on.
+void ws2812_ledsToRed() {
+  clearLEDs();
+  rightTree.setPixelColor(0, RED);
+  leftTree.setPixelColor(0, RED);
+  rightTree.show();
+  leftTree.show();
+}
+
+/* Clears all LEDs (for WS2812, except the top one) */
+void clearLEDs() {
+  ws2812_clearLEDs();
+  for(int i = 0; i < 5; i++) {
+    digitalWrite(ledPinsLeft[i], LOW);
+    digitalWrite(ledPinsRight[i], LOW);
+  }
+}
+
+void ws2812_clearLEDs()
+{
+  for (int i = 0; i < (LED_COUNT - 1); i++)
+  {
+    rightTree.setPixelColor(i, 0);
+    leftTree.setPixelColor(i, 0);
+  }
+  rightTree.setPixelColor(LED_COUNT - 1, topColor);
+  leftTree.setPixelColor(LED_COUNT - 1, topColor);
+  rightTree.show();
+  leftTree.show();
+}
+
+void setLEDs(unsigned long redlight,
+             unsigned long greenlight,
+             unsigned long yellow3,
+             unsigned long yellow2,
+             unsigned long yellow1) {
+  ws2812_setLEDs(redlight, greenlight, yellow3, yellow2, yellow1);
+
+  /* If black, turn it off, otherwise turn it on */
+  if(redlight == BLACK) {
+    digitalWrite(ledPinsLeft[0], LOW);
+    digitalWrite(ledPinsRight[0], LOW);
+  } else {
+    digitalWrite(ledPinsLeft[0], HIGH);
+    digitalWrite(ledPinsRight[0], HIGH);
+  }
+                
+  /* If black, turn it off, otherwise turn it on */
+  if(greenlight == BLACK) {
+    digitalWrite(ledPinsLeft[1], LOW);
+    digitalWrite(ledPinsRight[1], LOW);
+  } else {
+    digitalWrite(ledPinsLeft[1], HIGH);
+    digitalWrite(ledPinsRight[1], HIGH);
+  }
+                
+  /* If black, turn it off, otherwise turn it on */
+  if(yellow3 == BLACK) {
+    digitalWrite(ledPinsLeft[2], LOW);
+    digitalWrite(ledPinsRight[2], LOW);
+  } else {
+    digitalWrite(ledPinsLeft[2], HIGH);
+    digitalWrite(ledPinsRight[2], HIGH);
+  }
+                
+  /* If black, turn it off, otherwise turn it on */
+  if(yellow2 == BLACK) {
+    digitalWrite(ledPinsLeft[3], LOW);
+    digitalWrite(ledPinsRight[3], LOW);
+  } else {
+    digitalWrite(ledPinsLeft[3], HIGH);
+    digitalWrite(ledPinsRight[3], HIGH);
+  }
+                
+  /* If black, turn it off, otherwise turn it on */
+  if(yellow1 == BLACK) {
+    digitalWrite(ledPinsLeft[4], LOW);
+    digitalWrite(ledPinsRight[4], LOW);
+  } else {
+    digitalWrite(ledPinsLeft[4], HIGH);
+    digitalWrite(ledPinsRight[4], HIGH);
+  }
+}
+
+void ws2812_setLEDs(unsigned long redlight,
+             unsigned long greenlight,
+             unsigned long yellow3,
+             unsigned long yellow2,
+             unsigned long yellow1) {
+  rightTree.setPixelColor(0, redlight);
+  rightTree.setPixelColor(1, greenlight);
+  rightTree.setPixelColor(2, yellow3);
+  rightTree.setPixelColor(3, yellow2);
+  rightTree.setPixelColor(4, yellow1);
+  rightTree.setPixelColor(LED_COUNT - 1, topColor);
+  leftTree.setPixelColor(0, redlight);
+  leftTree.setPixelColor(1, greenlight);
+  leftTree.setPixelColor(2, yellow3);
+  leftTree.setPixelColor(3, yellow2);
+  leftTree.setPixelColor(4, yellow1);
+  leftTree.setPixelColor(LED_COUNT - 1, topColor);
+  rightTree.show();
+  leftTree.show();
+}
+
+void prettyLEDCheck() {
+  /* Lets see if we should play a song */
+  if ( (millis() - lastPrettyLEDCheck) > (prettyLEDFrequency * 1000) ) {
+    lastPrettyLEDCheck = millis();
+    if ( (random(0, 1000) < long(prettyLEDProbability * 1000.0)) ) {
+      Serial.println("Pretty LED Approved");
+      prettyLED();
+    } else {
+      Serial.println("Pretty lED probability check declined.");
+    }
+  }
+}
+
+void prettyLED() {
+  /* if using the ws2812's, you may want to turn this back on 
+  ws2812_prettyLED();
+  */
+  if(random(0, 1000) < 500) {
+    prettyCircleLED();
+    prettyCircleLED();
+//    prettyCircleLED();
+  } else {
+    prettyBounceLED();
+    prettyBounceLED();
+    prettyBounceLED();
+  }
+}
+
+void prettyCircleLED() {  
+  clearLEDs();
+  for(int i = 4; i >= 0; i--) {
+    shouldwebuzz();
+    Serial.print("Pin: ");
+    Serial.println(i);
+    digitalWrite(ledPinsLeft[i], HIGH);
+    delay(100);
+    digitalWrite(ledPinsLeft[i], LOW);
+  }
+  for(int i = 0; i < 5; i++) {
+    shouldwebuzz();
+    Serial.print("Pin: ");
+    Serial.println(i);
+    digitalWrite(ledPinsRight[i], HIGH);
+    delay(100);
+    digitalWrite(ledPinsRight[i], LOW);
+  }
+}
+
+void prettyBounceLED() {
+  clearLEDs();
+  for(int i = 4; i >= 0; i--) {
+    shouldwebuzz();
+    digitalWrite(ledPinsLeft[i], HIGH);
+    digitalWrite(ledPinsRight[i], HIGH);
+    delay(100);
+    digitalWrite(ledPinsLeft[i], LOW);
+    digitalWrite(ledPinsRight[i], LOW);
+  }
+  for(int i = 1; i < 5; i++) {
+    shouldwebuzz();
+    digitalWrite(ledPinsLeft[i], HIGH);
+    digitalWrite(ledPinsRight[i], HIGH);
+    delay(100);
+    digitalWrite(ledPinsLeft[i], LOW);
+    digitalWrite(ledPinsRight[i], LOW);
+  }
+}
+
+
+void ws2812_prettyLED() {
+  /* Do something interesting */
+/*  cylon(YELLOW, 500); */
+}
+
+// Implements a little larson "cylon" sanner.
+// This'll run one full cycle, down one way and back the other
+void ws2812_cylon(unsigned long color, unsigned long wait)
+{
+  Serial.println("Cylons are attacking.");
+  // weight determines how much lighter the outer "eye" colors are
+  const byte weight = 4;
+  // It'll be easier to decrement each of these colors individually
+  // so we'll split them out of the 24-bit color value
+  byte red = (color & 0xFF0000) >> 16;
+  byte green = (color & 0x00FF00) >> 8;
+  byte blue = (color & 0x0000FF);
+
+  // Start at closest LED, and move to the outside
+  for (int i = 0; i <= LED_COUNT - 1; i++)
+  {
+    clearLEDs();
+    rightTree.setPixelColor(i, red, green, blue);  // Set the bright middle eye
+    leftTree.setPixelColor(i, red, green, blue);  // Set the bright middle eye
+    // Now set two eyes to each side to get progressively dimmer
+    for (int j = 1; j < 3; j++)
+    {
+      if (i - j >= 0)
+        leftTree.setPixelColor(i - j, red / (weight * j), green / (weight * j), blue / (weight * j));
+      rightTree.setPixelColor(i - j, red / (weight * j), green / (weight * j), blue / (weight * j));
+      if (i - j <= LED_COUNT)
+        leftTree.setPixelColor(i + j, red / (weight * j), green / (weight * j), blue / (weight * j));
+      rightTree.setPixelColor(i + j, red / (weight * j), green / (weight * j), blue / (weight * j));
+    }
+    leftTree.show();  // Turn the LEDs on
+    rightTree.show();  // Turn the LEDs on
+    delay(wait);  // Delay for visibility
+  }
+
+  // Now we go back to where we came. Do the same thing.
+  for (int i = LED_COUNT - 2; i >= 1; i--)
+  {
+    clearLEDs();
+    leftTree.setPixelColor(i, red, green, blue);
+    rightTree.setPixelColor(i, red, green, blue);
+    for (int j = 1; j < 3; j++)
+    {
+      if (i - j >= 0)
+        leftTree.setPixelColor(i - j, red / (weight * j), green / (weight * j), blue / (weight * j));
+      rightTree.setPixelColor(i - j, red / (weight * j), green / (weight * j), blue / (weight * j));
+      if (i - j <= LED_COUNT)
+        leftTree.setPixelColor(i + j, red / (weight * j), green / (weight * j), blue / (weight * j));
+      rightTree.setPixelColor(i + j, red / (weight * j), green / (weight * j), blue / (weight * j));
+    }
+
+    leftTree.show();
+    rightTree.show();
+    delay(wait);
+  }
+}
+
+/* Song Easter Egg */
+void easterEggSongCheck() {
+  /* Lets see if we should play a song */
+  if ( (millis() - lastSongCheck) > (songFrequency * 1000) ) {
+    lastSongCheck = millis();
+    if ( (random(0, 1000) < long(songProbability * 1000.0)) ) {
+      Serial.println("Song probability check approved. Never give up!");
+      playsong();
+    } else {
+      Serial.println("Song probability check declined.");
+    }
+  }
+}
+
+int frequency(char note)
+{
+  // This function takes a note character (a-g), and returns the
+  // corresponding frequency in Hz for the tone() function.
+
+  int i;
+  const int numNotes = 8;  // number of notes we're storing
+
+  // The following arrays hold the note characters and their
+  // corresponding frequencies. The last "C" note is uppercase
+  // to separate it from the first lowercase "c". If you want to
+  // add more notes, you'll need to use unique characters.
+
+  // For the "char" (character) type, we put single characters
+  // in single quotes.
+
+  char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' };
+  int frequencies[] = {262, 294, 330, 349, 392, 440, 494, 523};
+
+  // Now we'll search through the letters in the array, and if
+  // we find it, we'll return the frequency for that note.
+
+  for (i = 0; i < numNotes; i++)  // Step through the notes
+  {
+    if (names[i] == note)         // Is this the one?
+    {
+      return (frequencies[i]);    // Yes! Return the frequency
+    }
+  }
+  return (0); // We looked through everything and didn't find it,
+  // but we still need to return a value, so return 0.
+}
+
+void playWinner() {
+  /* TODO: Ideally, this is "Enjoy MonkeyBOX", but anything will do */
+  /* Also, ideally won't block */
+  if(random(0, 10) < 9) {
+    playsong();
+  } else {
+    playsong2();
+  }
+  Serial.println("Insert winner music here.");
+}
+
+void startsong() {
+  /* TODO: Make this something fancier */
+  beep();
+  delay(200);
+  beep();
+  delay(200);
+  beep();
+  delay(200);
+}
+
+void buzz() {
+  /* play a loud, annoying buzz */
+  Serial.println("*BUZZ*");
+  tone(buzzerPin, buzzerFrequency, buzzerDuration);
+  delay(buzzerDuration);
+}
+
+void buzz_nonblock() {
+  /* play a loud, annoying buzz */
+  Serial.println("*BUZZ*");
+  tone(buzzerPin, buzzerFrequency, buzzerDuration);
+}
+
+
+void beep() {
+  /* play a simple, pleasant beep */
+  Serial.println("*beep*");
+  tone(buzzerPin, beepFrequency, beepDuration);
+  delay(beepDuration);
+}
+
+void beep_nonblock() {
+  /* play a simple, pleasant beep, but don't wait for it to finish */
+  Serial.println("*beep* (but don't wait for it)");
+  tone(buzzerPin, beepFrequency, beepDuration);
+}
+
+void longbeep() {
+  /* play a simple, pleasant beep */
+  Serial.println("*beeeeeeeeeeeeeeeeeeeeeeeeeep*");
+  tone(buzzerPin, beepFrequency, beepDuration * beepMultiplier);
+  /* longbeep doesn't delay. Maybe that's inconsistent */
+  /* delay(beepDuration * beepMultiplier); */
+}
+
+void playsong() {
+  /* Plays a song.
+      Cut directly from the SparkFun tutorial at
+      https://learn.sparkfun.com/tutorials/sik-experiment-guide-for-arduino---v32/experiment-11-using-a-piezo-buzzer
+  */
+  int i, duration;
+
+  for (i = 0; i < songLength; i++) // step through the song arrays
+  {
+    duration = beats[i] * tempo;  // length of note/rest in ms
+
+    if (notes[i] == ' ')          // is this a rest?
+    {
+      delay(duration);            // then pause for a moment
+    }
+    else                          // otherwise, play the note
+    {
+      tone(buzzerPin, frequency(notes[i]), duration);
+      delay(duration);            // wait for tone to finish
+    }
+    delay(tempo / 10);            // brief pause between notes
+  }
+}
+
+void playsong2() {
+  /* Plays a song.
+      Cut directly from the SparkFun tutorial at
+      https://learn.sparkfun.com/tutorials/sik-experiment-guide-for-arduino---v32/experiment-11-using-a-piezo-buzzer
+  */
+  int i, duration;
+
+  for (i = 0; i < songLength2; i++) // step through the song arrays
+  {
+    duration = beats2[i] * tempo2;  // length of note/rest in ms
+
+    if (notes2[i] == ' ')          // is this a rest?
+    {
+      delay(duration);            // then pause for a moment
+    }
+    else                          // otherwise, play the note
+    {
+      tone(buzzerPin, frequency(notes2[i]), duration);
+      delay(duration);            // wait for tone to finish
+    }
+    delay(tempo2 / 10);            // brief pause between notes
+  }
+}
+

+ 676 - 0
License (GPLv3).txt

@@ -0,0 +1,676 @@
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+			   https://www.gnu.org/licenses/gpl.txt
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
+
+  The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+  The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works.  By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.  We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors.  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
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+want it, that you can change the software or use pieces of it in new
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+
+  To protect your rights, we need to prevent others from denying you
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+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+  For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
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+
+  Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+  For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software.  For both users' and
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+
+  Some devices are designed to deny users access to install or run
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+
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+
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+
+                       TERMS AND CONDITIONS
+
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+
+  "This License" refers to version 3 of the GNU General Public License.
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+
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+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+

+ 5 - 0
README.md

@@ -0,0 +1,5 @@
+No idea if this was the latest code, but it looks close.
+
+This is licensed under GPL v3, as it uses GPL v3 code for debouncing.
+
+Uses the eRCaGuy_ButtonReader code at https://github.com/ElectricRCAircraftGuy/eRCaGuy_ButtonReader

+ 154 - 0
WS2812_Definitions.h

@@ -0,0 +1,154 @@
+/* 
+  Bunches of definitions for the WS2812 Breakout Board example code
+  
+*/ 
+
+// These are for the cascade function
+#define TOP_DOWN 0
+#define DOWN_TOP 1
+
+/* A world of colors to set your LED to
+  Standard HTML Color Codes sorted by Hex Value
+    to see the colors in action, check out:
+   http://www.w3schools.com/html/html_colorvalues.asp */
+   
+#define BLACK			0x000000
+#define NAVY			0x000080
+#define DARKBLUE		0x00008B
+#define MEDIUMBLUE		0x0000CD
+#define BLUE			0x0000FF
+#define DARKGREEN		0x006400
+#define GREEN			0x008000
+#define TEAL			0x008080
+#define DARKCYAN		0x008B8B
+#define DEEPSKYBLUE		0x00BFFF
+#define DARKTURQUOISE		0x00CED1
+#define MEDIUMSPRINGGREEN	0x00FA9A
+#define LIME			0x00FF00
+#define SPRINGGREEN		0x00FF7F
+#define AQUA			0x00FFFF
+#define CYAN			0x00FFFF
+#define MIDNIGHTBLUE		0x191970
+#define DODGERBLUE		0x1E90FF
+#define LIGHTSEAGREEN		0x20B2AA
+#define FORESTGREEN		0x228B22
+#define SEAGREEN		0x2E8B57
+#define DARKSLATEGRAY		0x2F4F4F
+#define LIMEGREEN		0x32CD32
+#define MEDIUMSEAGREEN		0x3CB371
+#define TURQUOISE		0x40E0D0
+#define ROYALBLUE		0x4169E1
+#define STEELBLUE		0x4682B4
+#define DARKSLATEBLUE		0x483D8B
+#define MEDIUMTURQUOISE		0x48D1CC
+#define INDIGO 			0x4B0082
+#define DARKOLIVEGREEN		0x556B2F
+#define CADETBLUE		0x5F9EA0
+#define CORNFLOWERBLUE		0x6495ED
+#define MEDIUMAQUAMARINE	0x66CDAA
+#define DIMGRAY			0x696969
+#define SLATEBLUE		0x6A5ACD
+#define OLIVEDRAB		0x6B8E23
+#define SLATEGRAY		0x708090
+#define LIGHTSLATEGRAY		0x778899
+#define MEDIUMSLATEBLUE		0x7B68EE
+#define LAWNGREEN		0x7CFC00
+#define CHARTREUSE		0x7FFF00
+#define AQUAMARINE		0x7FFFD4
+#define MAROON			0x800000
+#define PURPLE			0x800080
+#define OLIVE			0x808000
+#define GRAY			0x808080
+#define SKYBLUE			0x87CEEB
+#define LIGHTSKYBLUE		0x87CEFA
+#define BLUEVIOLET		0x8A2BE2
+#define DARKRED			0x8B0000
+#define DARKMAGENTA		0x8B008B
+#define SADDLEBROWN		0x8B4513
+#define DARKSEAGREEN		0x8FBC8F
+#define LIGHTGREEN		0x90EE90
+#define MEDIUMPURPLE		0x9370DB
+#define DARKVIOLET		0x9400D3
+#define PALEGREEN		0x98FB98
+#define DARKORCHID		0x9932CC
+#define YELLOWGREEN		0x9ACD32
+#define SIENNA			0xA0522D
+#define BROWN			0xA52A2A
+#define DARKGRAY		0xA9A9A9
+#define LIGHTBLUE		0xADD8E6
+#define GREENYELLOW		0xADFF2F
+#define PALETURQUOISE	        0xAFEEEE
+#define LIGHTSTEELBLUE		0xB0C4DE
+#define POWDERBLUE		0xB0E0E6
+#define FIREBRICK		0xB22222
+#define DARKGOLDENROD		0xB8860B
+#define MEDIUMORCHID		0xBA55D3
+#define ROSYBROWN		0xBC8F8F
+#define DARKKHAKI		0xBDB76B
+#define SILVER			0xC0C0C0
+#define MEDIUMVIOLETRED	        0xC71585
+#define INDIANRED 		0xCD5C5C
+#define PERU			0xCD853F
+#define CHOCOLATE		0xD2691E
+#define TAN			0xD2B48C
+#define LIGHTGRAY		0xD3D3D3
+#define THISTLE			0xD8BFD8
+#define ORCHID			0xDA70D6
+#define GOLDENROD		0xDAA520
+#define PALEVIOLETRED		0xDB7093
+#define CRIMSON			0xDC143C
+#define GAINSBORO		0xDCDCDC
+#define PLUM			0xDDA0DD
+#define BURLYWOOD		0xDEB887
+#define LIGHTCYAN		0xE0FFFF
+#define LAVENDER		0xE6E6FA
+#define DARKSALMON		0xE9967A
+#define VIOLET			0xEE82EE
+#define PALEGOLDENROD		0xEEE8AA
+#define LIGHTCORAL		0xF08080
+#define KHAKI			0xF0E68C
+#define ALICEBLUE		0xF0F8FF
+#define HONEYDEW		0xF0FFF0
+#define AZURE			0xF0FFFF
+#define SANDYBROWN		0xF4A460
+#define WHEAT			0xF5DEB3
+#define BEIGE			0xF5F5DC
+#define WHITESMOKE		0xF5F5F5
+#define MINTCREAM		0xF5FFFA
+#define GHOSTWHITE		0xF8F8FF
+#define SALMON			0xFA8072
+#define ANTIQUEWHITE		0xFAEBD7
+#define LINEN			0xFAF0E6
+#define LIGHTGOLDENRODYELLOW	0xFAFAD2
+#define OLDLACE			0xFDF5E6
+#define RED			0xFF0000
+#define FUCHSIA			0xFF00FF
+#define MAGENTA			0xFF00FF
+#define DEEPPINK		0xFF1493
+#define ORANGERED		0xFF4500
+#define TOMATO			0xFF6347
+#define HOTPINK			0xFF69B4
+#define CORAL			0xFF7F50
+#define DARKORANGE		0xFF8C00
+#define LIGHTSALMON		0xFFA07A
+#define ORANGE			0xFFA500
+#define LIGHTPINK		0xFFB6C1
+#define REGPINK			0xFFC0CB // "PINK" conflicts with builtin
+#define GOLD			0xFFD700
+#define PEACHPUFF		0xFFDAB9
+#define NAVAJOWHITE		0xFFDEAD
+#define MOCCASIN		0xFFE4B5
+#define BISQUE			0xFFE4C4
+#define MISTYROSE		0xFFE4E1
+#define BLANCHEDALMOND		0xFFEBCD
+#define PAPAYAWHIP		0xFFEFD5
+#define LAVENDERBLUSH		0xFFF0F5
+#define SEASHELL		0xFFF5EE
+#define CORNSILK		0xFFF8DC
+#define LEMONCHIFFON		0xFFFACD
+#define FLORALWHITE		0xFFFAF0
+#define SNOW			0xFFFAFA
+#define YELLOW			0xFFFF00
+#define LIGHTYELLOW		0xFFFFE0
+#define IVORY			0xFFFFF0
+#define WHITE			0xFFFFFF